Pıer
TidesCurrentsHarbor LightsLabBottlesAshore
Pıer

Navigation

  • Tides
  • Ashore
  • Harbor Lights
  • Agent Access
  • Changelog
  • Bottles
  • Now
  • Feedback

External links

GitHubCloudborne ↗

© 2026 Pier.

WatchingResearchWatching0 independent reports0

SM4RT: Learning Structured Motion Geometry for 4D Reconstruction

First seen · 7/25/2026, 01:59 AMLatest activity · 7/25/2026, 01:59 AM

SM4RT addresses monocular 4D reconstruction by modeling motion as structured geometry rather than independent point-wise displacement. Its Structure-of-Motion representation decomposes scene dynamics into a compact set of motion bases, each expressed as a temporal sequence of 6D twists in SE(3). Time-shared per-pixel assignment weights recover dense motion while encouraging points on the same object to follow a shared rigid-body trajectory. The proposed parallel motion geometry encoder and decoder jointly infer 3D geometry, world-coordinate motion, and kinematic structure from monocular RGB video in one forward pass. The abstract reports strong motion reconstruction performance, but provides no numerical results.

Event heat · last 24 hours

No heat snapshots are available in the last 24 hours.

No heat snapshots are available in the last 24 hours.

Reporting Timeline

  1. AggregatorarXiv7/25, 01:59 AMnot independentRepresentative
    SM4RT: Learning Structured Motion Geometry for 4D Reconstruction