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GPU-CFR: Accelerating Counterfactual Regret Minimization up to 80x via Static Dataflow and CUDA Graphs

First seen · 9/11/2026, 01:58 AMLatest activity · 9/11/2026, 01:58 AM

Counterfactual Regret Minimization (CFR) has long run faster on CPUs because millions of tiny gather and scatter kernel dispatches dominate GPU runtimes. GPU-CFR circumvents this bottleneck by observing that game tree topology is completely fixed ahead of solving. By compiling the game into a static dataflow of flat arrays and depth-batched passes executed through CUDA Graph Replay, it reduces framework operations by up to 18.1x. Evaluated on a single A100 across eight games, it outperforms prior GPU solvers by 29.8–80.4x and surpasses leading CPU frameworks by up to 258x without altering numerical update rules.

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There are 8 persisted snapshots in the last 24 hours. Peak heat was 0 at 9/12, 17:00; latest heat is 0.

There are 8 persisted snapshots in the last 24 hours. Peak heat was 0 at 9/12, 17:00; latest heat is 0.10.509/12, 17:00, event heat 09/12, 20:00, event heat 09/12, 23:00, event heat 09/13, 02:00, event heat 09/13, 05:00, event heat 09/13, 08:00, event heat 09/13, 11:00, event heat 09/13, 14:00, event heat 024 hours agoNow
  1. 9/12, 17:00, event heat 0
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  3. 9/12, 23:00, event heat 0
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Reporting Timeline

  1. AggregatorarXiv9/11, 01:58 AMnot independentRepresentative
    GPU-CFR: Accelerating Counterfactual Regret Minimization up to 80x via Static Dataflow and CUDA Graphs