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Provably Optimal Learning Algorithms for Assistance Games

First seen · 7/9/2026, 08:38 AMLatest activity · 7/9/2026, 08:38 AM

This paper studies repeated assistance games in which an informed human observes a latent world state while an uninformed assistant sees only the human’s actions. Both optimize a shared reward over T interactions. The authors introduce assistance regret and give decentralized, polynomial-time learning algorithms achieving a (1−1/e)-approximate regret rate of O~(T^{3/4}), while supporting any no-regret algorithm for the assistant. In a pseudo-decentralized setting using a shared random string, the rate improves to O~(T^{1/2}), optimal up to logarithmic factors. They also prove that improving the approximation factor beyond 1−1/e is computationally intractable.

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  1. AggregatorarXiv7/9, 08:38 AMnot independentRepresentative
    Provably Optimal Learning Algorithms for Assistance Games