Pıer
  • Tides
  • Currents
  • Harbor Lights
  • Lab
  • Bottles
  • Ashore
Pıer

Hong Kong · --:--

Navigation

  • TidesBlog
  • AshoreAbout me
  • Harbor LightsPortfolio
  • Agent Access
  • Changelog
  • BottlesGuestbook
  • Now
  • Feedback

External links

GitHubCloudborne ↗Cloudborne Relay ↗

Chinese text: LXGW Neo ZhiSong, derived from the IPA fonts · IPA Font License 1.0 · Original fonts ·

© 2026 Pier.

Read original
HuggingFace Daily Papers·Zecong Tang·Oct 21, 2026, 8:00 PM

HiSTEVE 1.0: Harnessing Human-Interface VLA Agents for Open-World Games

Papers83

HiSTEVE 1.0 presents a hierarchical Vision-Language-Action (VLA) framework that navigates Minecraft strictly through human-native keyboard and mouse inputs, bypassing privileged game APIs. A high-level VLM orchestrator decomposes tasks using structured memory, while a single unified VLA executes motor control with dedicated RMSNorm branches separating GUI menus from 3D camera rotation. Scoring 85.0% on MineStudio Bench and 37.4% on OpenHA, the system successfully tackles long-horizon challenges such as crafting an iron pickaxe from scratch.

Why it's worth reading

It demonstrates how open-world embodied agents can bridge high-level planning and fine-grained motor control purely through human-like interfaces, bypassing privileged engine hooks.

Tags

Embodied AIVLAMinecraftReinforcement LearningAutonomous AgentsMultimodal

Score breakdown

  • Novelty84
  • Impact82
  • Practicality81
  • Credibility85
  • Timeliness84